Fix the printing of active mods for blueprint loading #6426
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Issue
With the changes to the
repr
function, it no longer automatically unfolds tables, which made the "mods for blueprint loading" message unreadable.Description of the proposed changes
This replaces the
repr
with the printing used inSessionInit.lua
.Testing done on the proposed changes
Loading a game with some unit mods like total mayhem logs the mod information.
Checklist